Material final
Referencias
Bibliografía y fuentes citadas en Ajedrez y Computación.
- Steven Halim y Felix Halim (2013). Competitive Programming 3. Lulu.
- Noson S. Yanofsky (2016). The Outer Limits of Reason. MIT Press.
- Claude E. Shannon (1950). «Programming a Computer for Playing Chess». Philosophical Magazine.
- Laura Graesser y Wah Loon Keng (2019). Foundations of Deep Reinforcement Learning: Theory and Practice in Python. Addison-Wesley Professional.
- Sean Gerrish (2018). How Smart Machines Think. MIT Press.
- Desarrolladores de Leela Chess Zero. Leela Chess Zero Network Topology.
- David Silver, Thomas Hubert, Julian Schrittwieser, Ioannis Antonoglou, Matthew Lai, Arthur Guez, Marc Lanctot, Laurent Sifre, Dharshan Kumaran, Thore Graepel y otros (2017). “Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm.” arXiv:1712.01815.
- David Foster. AlphaGo Zero Explained in One Diagram.
- David Silver, Julian Schrittwieser, Karen Simonyan, Ioannis Antonoglou, Aja Huang, Arthur Guez, Thomas Hubert, Lucas Baker, Matthew Lai, Adrian Bolton y otros (2017). “Mastering the Game of Go without Human Knowledge.” Nature.
- Kiprono Elijah Koech. Cross-Entropy Loss Function.
- George Seif. Understanding the Three Most Common Loss Functions for Machine Learning Regression.
- Anuja Nagpal. L1 y L2 Regularization Methods.
- John von Neumann (1928). “Zur Theorie der Gesellschaftsspiele.” Mathematische Annalen.
- Devin Monnens (2013). “I Commenced an Examination of a Game Called Tit-Tat-To: Charles Babbage y the First Computer Game.” DiGRA Conference.
- Émile Borel (1921). “La théorie du jeu et les équations intégrales à noyau symétrique.” Comptes rendus de l’Académie des Sciences.
- Sergey Ioffe y Christian Szegedy (2015). “Batch Normalization: Accelerating Deep Network Training by Reducing Internal Covariate Shift.” International Conference on Machine Learning.
- Steven J. Edwards (1994). Portable Game Notation Specification y Implementation Guide.
- Lichess. lichess.org.
- Board Representation. Chessprogramming Wiki.
- Andrei P. Ershov y Mikhail R. Shura-Bura (1980). “The Early Development of Programming in the USSR.” A History of Computing in the Twentieth Century.
- Reid McIlroy-Young, Russell Wang, Siddhartha Sen, Jon Kleinberg, y Ashton Anderson (2022). “Learning Models of Individual Behavior in Chess.” Proceedings of the 28th ACM SIGKDD Conference.
- Reid McIlroy-Young, Siddhartha Sen, Jon Kleinberg, y Ashton Anderson (2020). “Aligning Superhuman AI with Human Behavior: Chess as a Model System.” Proceedings of the 26th ACM SIGKDD International Conference.
- Steffen Künn, Christian Seel, y Dainis Zegners (2020). “Cognitive Performance in the Home Office: Evidence from Professional Chess.” IZA Discussion Paper.
- Yu Nasu (2018). Efficiently Updatable Neural-Network-Based Evaluation Functions for Computer Shogi.
- Dominik Klein (2022). Neural Networks for Chess. arXiv:2209.01506.